![]() ![]() Item Collection : Enemies drop gems, which animate in the air before flying to the player for collection.Enemy Setup : Enemy object with weapon swing and pummel ground attack pattern, which support player block and knockback.Screenshake for hitting enemies, or making an impact. Squashing and stretching of the player when jumping and landing, giving the game a better feel. Juice : Game enhancing features like player dust for jumping, landing and walking.Includes Combo Attacks (light and heavy), Double Jump, Block, Crouch, Crouch Block, Death and Knockback abilities. Player State Machine : A system which makes building your player quick and easy, as it allows faster bug resolution.One Way Platforms : Allows the player to drop through tiles, or jump up through them.Settings for wait time, speed, distance and slow down. ![]() Moving Platforms : My system uses fast Tile Based Collisions to move multiple platforms either Horizontal, Vertical or Circular.Tile Based Collisions : Tiles offer the fastest collision system in Gamemaker.This is a tile based platform engine which uses efficient tiles for instance collisions, as well as incorporating those efficiencies into horizontal and vertical tile layer moving platforms. Tile Based Moving Platform Engine for Gamemaker ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |